indexRts without micro
2021-09-30
{:tags [:games :blog] :draft true}
RTS without micro
- Master of orion with StarCraft real time aspects
- Map is a graph like in master of orion, galcon or ai war
- Units are commanded in groups
- The goal is to provide the core aspects of StarCraft fast paced economy management without the high clicks per minute rates and with a user interface that supports decision making by hiding details when appropriate
- Each units strengths and weaknesses against enemy units must be visualized so that there is no need to learn them by heart
- Each node has a resorce count and list of buildings
- Tech tree is develped by constructing buildings like in StarCraft
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